//Copyright (c) 2014, Jesse de Waard
//All rights reserved.

//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions are met:
//    * Redistributions of source code must retain the above copyright
//      notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above copyright
//      notice, this list of conditions and the following disclaimer in the
//      documentation and/or other materials provided with the distribution.
//    * Neither the name of the <organization> nor the
//      names of its contributors may be used to endorse or promote products
//      derived from this software without specific prior written permission.

//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
//ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//DISCLAIMED. IN NO EVENT SHALL JESSE DE WAARD BE LIABLE FOR ANY
//DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
//ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
//SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <GLES/gl.h>
//Objecten joystics en puck

typedef struct{
	GLfloat height;
	GLfloat width;
	GLfloat x;
	GLfloat y;
	GLfloat dirx;
	GLfloat diry;
	GLfloat speed;
	const int player;
	int score;
	GLuint picture;
	int touchId;
}player;

typedef struct{
	GLfloat height;
	GLfloat width;
	GLfloat x;
	GLfloat y;
	GLfloat dirx;
	GLfloat diry;
	GLfloat speed;
	GLuint picture;
}puck;
